![]() Will you actually survive another loop? 8. If you just had a bad run, you might be looking at only 50% of your hit points being refilled. On a good run, that might top you off back to 100%. You regain only a percentage of your maximum hit points. Before you know it, you've made a full loop but were looking elsewhere and now your hero has set off into the wilds again. Your flat-white-colored hero can, surprisingly, get lost in the shuffle. After several trips around the loop, the map will be getting busy, and there will be a lot more moving parts. Go into the menus and select the option that pauses you at camp after completing a full loop. You have an unusual amount of control over Loop Hero's ramping difficulty level. You want to give yourself enough of a challenge in order to collect good loot, but not so much of a challenge that you will die if you set out around that loop one more time. It's tempting to want to fight more things so they drop more loot. It's tempting to build out the world as much as possible. Playing every enemy-spawning tile you receive will likely overwhelm your hero. Slow down-don't play enemy tiles the moment you get them If it says it spawns one enemy each day, that means you'll have to fight three of them the next time you loop back around to that enemy's tile. If it spawns one enemy every three days, you'll likely only see one of them the next time you come around. Tiles that spawn enemies will tell you how often they spawn, and they all spawn according to some fraction of how many days have passed. It takes about three days to travel around the loop once, bringing you back to camp. The day's "clock" (a sun meter, of sorts) is in the upper left hand side of the screen. It takes about three days to make a full loop In this case, hitting just a little faster might be better than hitting just a little harder. Not bad! You're currently equipped with a level 5 sword that only does 25-30 damage but also gives you +20% attack speed. For instance, you might receive a level 6 sword that does 30-35 damage. Just because a sword, shield, ring, or armor is higher level, doesn't automatically make it better. A piece of equipment's special abilities may be worth more in a fight. 4. An item's level isn't its only measure of usefulness Drag lower level items down to the bottom row, or push higher level items back up to the top row. Lower level items can push out your higher level items, if left to its own devices. As soon as a 13th item drops into the upper left slot, it pushes out the item at the bottom right slot it's gone forever. You can hold up to 12 items (at first, as the warrior class). Swords, shields, armor, and rings drop into your inventory. Place meadows squarely adjacent to something-anything-and they becoming blooming meadows. The other common tile card you get are meadows. ![]() You can only build one mountain peak per map. Even if you make more 3x3 squares of rocks and mountains, they will no longer transform into a second mountain peak. Gotta take the bad with the good in Loop Hero). This mountain peak generates a lot more hit points and gives you a ton of resources (but also creates a home for harpies to swoop down and fight you, too. Build a 3x3 square-nine tiles total-of any combination of rocks and mountains. Rocks and mountains give you hit points, and placing them adjacent to each other gives you even more hit points. Some of those tiles are rocks and mountains. Build a mountain peakĮnemy units drop tiles that line up along the bottom edge of your screen. ![]() While one of the fundamentals of roguelite games is "learning through failure," and among the best ones by "failing upward," I wanted to throw together some easy tips and tricks that will help out your early game. Intentionally or not, there are a lot of things Loop Hero doesn't tell you at first, or at least doesn't make blatantly obvious. I haven't made it to bed at a reasonable time for a week now. Yet its blend of real-time and turn-based strategies seemingly melt away the hours. There is auto-battler combat, levels of loot, tile-based world assembly, deck building-there's a lot going on. I've been playing Loop Hero, a breakaway indie hit stemming from the roguelite genre. ![]()
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